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Brave new world civ 5 missing civs
Brave new world civ 5 missing civs












brave new world civ 5 missing civs

This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. It was released on Jin North America and on Jworldwide.

BRAVE NEW WORLD CIV 5 MISSING CIVS PC

If you are experimenting with moving units on the same turn and seeing how that affects the values, results will be unstable.Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year.

  • Values are not recalculated on the same turn, or rather not always, so for best results move your units in range and wait for next turn to see if you can demand tribute or not.
  • This is the same range the AI considers as "settling in territory we consider to be ours".Īn interesting fact about how it is programmed : This is not from inspecting the code, but from experience and testing.
  • The range to get "military near city state" bonus seems to be 7 tiles.
  • (In other words don't walk inside their borders if you'r planning to demand tribute.)
  • Your current influence with the city state does not give you a bonus, but it can augment the CS resistance somewhere from 0 to -999 if it's negative.
  • Keep in mind also that as far as I can tell, it is also affected by the strength of the city state defense, so it won't be enough to have 3 warriors to his 1 warrior, remember to factor in the city strength as if it was an additional unit. Keep in mind this value is affected by policies such as gunboat diplomacy. In clearer terms you get 125 if your military is 3 times the power of that of the city state.
  • Max value for military power difference bonus between you and the city state (your troops vs his) is up to 125 now instead of only a 100.
  • Max value is now 75 and not 100 if you are number 1 in military.
  • (Updating this topic since it is well ranked on Google to avoid misleading people with old data.)įrom inspecting the code, here is what changed : This post dates of last year, values are no longer the same. \steamapps\common\sid meier's civilization v\assets\DLC\Expansion2\Gameplay\XML\AI\GlobalAIDefines.xml All of these values are hard-coded and cannot be modified without a DLL mod, with the exception of the non-war influence < -30, which is defined as FRIENDSHIP_THRESHOLD_CAN_BULLY found in.

    brave new world civ 5 missing civs

    Note that the three -300 penalties effectively means you cannot demand tribute. Depending on the ratio of the power of your units and the city state units, you get 100 / 80 / 60 / 40 / 20 for 3x / 2x / 1.5x / 1x / 0.5x the power Local military power in a radius of 5 (increases with larger map sizes) around the city state is compared.Overall military power of all remaining major civs is ranked, with the first place getting 100 and the remaining getting decreasing amounts of 100 /.If the city has a pledge of protection, -20.For bullying within the last 20 turns, -40.If you've bullied the city state within the last 10 turns, -300.Otherwise if you're trying to bully for a worker take off -30.If you're trying to bully for a unit (aka worker) and the city state is less than size 4, -300.If your non-war influence is less than -30, take a -300 penalty.First off is the base reluctance of -110.Starting at line 7796 (function CvMinorCivAI::CalculateBullyMetric). \steamapps\common\Sid Meier's Civilization V SDK\CvGameCoreSource\CvGameCoreDLL_Expansion2\CvMinorCivAI.cpp I looked up the factors, which can be found after downloading the SDK (Steam -> Tools -> Sid Meier's Civilization V SDK).














    Brave new world civ 5 missing civs